bowler.blogg.se

Eco global survival game mods
Eco global survival game mods











eco global survival game mods

This week we got property and power systems progress, new foliage, trees, and tools, and Eco won a pitch contest. « Last Edit: January 25, 2016, 02:21:03 PM by John Krajewski » Thanks for following us and feel free to ask any questions! We're also in the middle of an iteration on our art style, making things higher fidelity and more lush while keeping the stylized look. Check out details here:Ĭurrent features we're working on now are elections, power, transport, and property systems. We're planning to build this experience for classrooms, and have a grant from the Department of Education to do so. There’s been a number of games with really dynamic, malleable physical worlds, but fewer that are creating social systems that are equally malleable, interesting, and useful. We’re hoping to create a very moddable platform out of this game, allowing for more styles of games that use rich social systems and simulations like government, economy, and ecology. Players will need to create vast power networks late game, public works projects that require smart use of the economy and government tools the game gives you. We use Instant Runoff Voting, which is a voting style that allows for many candidates better than single candidate selection. Players elect a leader that can then tax the populace and spend as they see fit. Some of the stuff we’re working on right now:

eco global survival game mods

We’re in active development so lots of new things are going in, expect updates here as we develop new systems. We’ve had a successful Kickstarter campaign here, and we’re currently in alpha (available on our website here).

  • A game with goals higher than entertainment, we plan to also get it in schools and are creating teacher-tools that allow them to participate and guide students in this world.
  • Your food level determines your skill-increase rate, making food very important and tying players directly to the ecosystem from which it comes.
  • eco global survival game mods

    PvP takes the form of capturing criminals who break player created laws, suffering punishments defined by the law.Create a player-run economy that allows you to sell not only good but services in the form of server-enforced contracts (simulating a player driven quest system).Use data gathered from the world to make decisions.Create a player-run government to make decisions as a group, proposing and voting on laws.Everything you do affects the ecosystem, and players can destroy their food supply and world (server-wide permadeath).All resources come from a simulated ecosystem, with thousands of plants and animals simulating 24/7.Collaborate to build a civilization, developing technology to stop a meteor collision.Eco is a survival game where it’s not just the players that must survive, but the world itself.













    Eco global survival game mods